I’ve had a massive backlog of Gen 7 games since pretty much halfway through Gen 7. I’ve tried to get through them a few times and started a separate blog to try to track it. All of these attempts have failed. Now I’m trying again. This time, I have all of my Gen 7 consoles with me in London, but my PS4 (with my Great Love Battlefield) is back in Belfast and I’m not bringing it over until this backlog is cleared; I actually want to play these games. Last year I think I only managed Bayonetta (which I loved to a criminal degree) and FarCry 3 (which I despised; it was like listening to a 14yo lecture you about the nature of humanity after they’d seen Apocalypse Now for the first time). The first game of 2015 was Brothers: A Tale of Two Sons.
I really liked this game. Reductively, the game’s USP is its control scheme. You spend the entire game controlling the two eponymous brothers (or sons, I guess), one with each analogue stick, with the only action button being a context-sensitive “Interact” mapped to the corresponding shoulder. It works incredibly well, particularly keeping the interaction pared down to one button, allowing the player to focus on the meat of the puzzles rather than execution.. The older brother’s movement is mapped to the left stick, where movement is usually mapped in video games at large. The younger brother’s is mapped to the right stick and I tended to lose track of him. I think the designers were aware of this and used it to make the big brother seem more solid and leader-like. Brothers is fundamentally a puzzle-platformer where each new section has you manipulating the unique control scheme in an interesting way. The game is almost completely linear (not a bad thing) and I enjoyed all of my time with it. I was never bored; the game introduces many unique events that keep the gameplay fresh but they’re all based around the central idea of having two characters so I never found them token. Much of the platforming reminded me of Sands of Time; always a good thing. The game is paced such that the relaxed puzzle sections are infrequently punctuated by more thrilling, pressured sections and it’s judged perfectly to give those sections a welcome sense of tension. Continue reading